Interactive audiovisual installation for a festival audience: sensor input drives generative visuals and sound in real time. Built in TouchDesigner as a self-running system for the duration of the event.
Live audiovisuals for a composition by Julian Gutjahr at Resonanzraum Hamburg — snippet 4 of 4.
Live audiovisuals for a composition by Julian Gutjahr at Resonanzraum Hamburg — snippet 3 of 4.
Live audiovisuals for a composition by Julian Gutjahr at Resonanzraum Hamburg — snippet 2 of 4.
Live audiovisuals for a composition by Julian Gutjahr at Resonanzraum Hamburg — snippet 1 of 4.
This video shows a live AI-driven creative process with two screens: one displaying the generated visuals, the other showing a real-time AI interpretation. It highlights the interplay between raw output and live AI-enhanced transformation.
Created with generative AI in real time using StreamDiffusion, this piece explores machine-driven aesthetics and evolving visual forms.
This visual experiment uses T3D to achieve high realism while maintaining real-time performance, blending detailed rendering with responsive, generative control.
This visual study uses smoothstep functions for seamless fading and soft shadows to enhance depth, creating a clean and atmospheric real-time aesthetic.
A real-time visual using feedback loops and displacement to create evolving, abstract motion and depth.
This project uses StreamDiffusion for real-time rendering, blending AI-generated visuals with live generative processes to create fluid, evolving imagery.
Real-time performance using a MIDI controller to trigger displacements and generative effects in TouchDesigner, creating dynamic, reactive visuals.
Real-time projection mapping onto a cube set with sound-reactive content — calibration, mapping, and playback handled in TouchDesigner.
A live generative piece combining real-time TouchDesigner visuals with reactive sound, exploring the velocity and force of particles, algorithmic design and immersive audio.
Created in real time with TouchDesigner, featuring realistic animations that showcase dynamic and lifelike motion.
Created with Unreal Engine’s Metahuman and custom PBR textures made in Blender, enabling detailed, cross-platform character design.
A real-time setup combining Unreal Engine and TouchDesigner. 3D scenes from Blender and live visuals stream across multiple screens via Switchboard.
Live weather data pulled from an API with Python and bound to form and motion in TouchDesigner — wind and temperature changes drive the visual continuously. A small data-driven system, not a rendered clip.
An audio-reactive smoke visualization created in TouchDesigner, with sound generated in Ableton Live.
A real-time fluid simulation built in TouchDesigner, exploring dynamic motion and generative visual design.
Real-time body point cloud from a Kinect depth stream, processed with OpenCV and TouchDesigner, Python handling control and integration. The interaction layer normalizes and smooths tracking data before it drives the visual.
Interactive fluid animation reacting to a person's movement via Kinect depth tracking — coordinate mapping between sensor space and screen, smoothing for a stable response.
Live show at SHIFTED Festival: audio-reactive visuals projection-mapped onto a cube stage set, TouchDesigner handling audio analysis, mapping, and live control.